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![ARTGH.png](https://static.wixstatic.com/media/27c5e6_1aa8c88262c94828ab6d7c4b91d48d68~mv2.png/v1/crop/x_620,y_179,w_642,h_760/fill/w_280,h_330,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/ARTGH.png)
Lazy mage studios
A Team of Game Development Graduates from Falmouth University.
Our first project is Knight's of Trash
![8807.png](https://static.wixstatic.com/media/27c5e6_c6d6c8697c1f442f885616bb2f13d563~mv2.png/v1/fill/w_53,h_53,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/8807.png)
Email: lazymagegames@outlook.com
Knights Of Trash Trailer
![Knights Of Trash Trailer](https://i.ytimg.com/vi/CAP0E-1nuuA/maxresdefault.jpg)
![Knights Of Trash Trailer](https://i.ytimg.com/vi/CAP0E-1nuuA/mqdefault.jpg 1x, https://i.ytimg.com/vi/CAP0E-1nuuA/maxresdefault.jpg 3x)
Knights Of Trash Trailer
01:30
Play Video
![Knights of Trash Full gameplay Video May 2020](https://i.ytimg.com/vi/USxIpdAZcUY/mqdefault.jpg 1x, https://i.ytimg.com/vi/USxIpdAZcUY/maxresdefault.jpg 3x)
Knights of Trash Full gameplay Video May 2020
12:13
Play Video
ryan beaumont - level designer
![78358667_3074915282536363_20604489575400](https://static.wixstatic.com/media/27c5e6_23ca660323a949898bcfa1af9a381559~mv2.jpg/v1/crop/x_270,y_0,w_1513,h_1783/fill/w_280,h_330,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/78358667_3074915282536363_20604489575400.jpg)
Key Roles:
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Designing individual Rooms as well as overall structure of the Map. From 2D Concepting and Greyboxing to Building with Assets in Engine.
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Concepting, Prototyping and Documenting Game Mechanics.
Favourite Games:
Pokémon, The Legend of Zelda: A Link to the Past, Banjo-Kazooie.
Rachel cutts - Environment/Technical Artist
Key Roles:
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Concepting and Modelling 3D Environment Pieces.
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Creating and Implementing Technical Elements such as Lighting, Decals and Shaders.
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Took on the Role of Scrum Master throughout the development of the Project.
Favourite Games:
The Legend of Zelda: A Link to the Past, Little Big Planet, Theme Hospital, Animal Crossing, Okami.
![00100sPORTRAIT_00100_BURST20190916191153](https://static.wixstatic.com/media/27c5e6_a961b979475d4a42ab5de158c62dc874~mv2.jpg/v1/crop/x_173,y_0,w_1942,h_2289/fill/w_280,h_330,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/00100sPORTRAIT_00100_BURST20190916191153.jpg)
![00100sPORTRAIT_00100_BURST20190916191153](https://static.wixstatic.com/media/27c5e6_a961b979475d4a42ab5de158c62dc874~mv2.jpg/v1/crop/x_173,y_0,w_1942,h_2289/fill/w_280,h_330,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/00100sPORTRAIT_00100_BURST20190916191153.jpg)
Millicent doble - 3D Creature/character modeller
Key Roles:
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Concepting and Modelling 3D Characters including the Final Boss.
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Concepting and Modelling 3D Environment Pieces
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Fleshing out Ideas through various 2D Concept Art
Favourite Games:
Halo, Stardew Valley, Jurassic World Evolution, Red Dead Redemption, Call of Duty: Zombies, Lego Star Wars.
![C94B84A3-EBE6-4890-9447-D7DCD9844CF3 - M](https://static.wixstatic.com/media/27c5e6_07aff0136c364c5eaebd098665e6a68b~mv2.jpeg/v1/crop/x_889,y_0,w_2318,h_2730/fill/w_280,h_330,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/C94B84A3-EBE6-4890-9447-D7DCD9844CF3%20-%20M.jpeg)
ryan clarke - programmer
![meeee - Ryan Clarke.PNG](https://static.wixstatic.com/media/27c5e6_1900ea39877045a09ce1a88c6cec4514~mv2.png/v1/crop/x_44,y_0,w_510,h_599/fill/w_281,h_330,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/meeee%20-%20Ryan%20Clarke_PNG.png)
Key Roles:
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Rapid Prototyping of Ideas to a Level where concepts could be understood.
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Implementation of Gameplay Mechanics - In tandem with other Programmer.
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Creating a Boss System that could be used by others to create Bosses with differing Phases, with no need for additional Code.
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Implementing multiple control schemes and running playtests to gather feedback about them.
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Analysing and summarising this feedback to present to the Team.
Favourite Games:
Final Fantasy XIV, Dota 2, Divinity Original Sin
rob fitzpatrick - animator
![rob.jpg](https://static.wixstatic.com/media/27c5e6_a542ee71e0144f0f96139c920f0ebdb0~mv2.jpg/v1/crop/x_5,y_0,w_579,h_677/fill/w_282,h_330,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/rob.jpg)
Key Roles:
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Rigging, Skin Weighting and Animating all of the Characters (Player Character and Enemies.
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Implemented Animations into the Engine.
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Established connections with 3rd Party VFX Developers.
Favourite Games:
Team Fortress 2, Dead Rising, Far Cry 3, Telltale's The Walking Dead
thomas walker - 3D Artist
Key Roles:
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Concepting Characters and Enemies in 2D.
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Taking 2D Concepts and developing them into Game ready assets.
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Creating and Texturing Props and implementing them in Engine.
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Working closely with the Designer to improve Player Experience through Visual Information in the Tutorial Areas.
Favourite Games:
Monster Hunter Series, Persona Series, Bloodborne, Pokémon Series.
![fg - Tommo Grey.png](https://static.wixstatic.com/media/27c5e6_91c81ac688274336bc285d86eb93efc0~mv2.png/v1/crop/x_29,y_0,w_342,h_400/fill/w_282,h_330,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/fg%20-%20Tommo%20Grey.png)
abi salter - 2d artist
![Abi.jpg](https://static.wixstatic.com/media/27c5e6_a828bd8e23b94c13ace15c34ee7fe722~mv2.jpg/v1/crop/x_80,y_0,w_2112,h_2472/fill/w_282,h_330,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Abi.jpg)
Key Roles:
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UI Art for the in-game HUD and Main Menu Elements.
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2D Art Illustrations for in-game Story Boards.
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2D Illustrations for Marketing/Promotional Materials.
Favourite Games:
Fire Emblem, Kingdom Hearts, Stardew Valley
jacob gill-donald - 3D environment artist
Key Roles:
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Concepting Environment Pieces in 2D.
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3D Modelling Environment Assets for implementation in Engine.
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Dressing the Levels with 3D Assets that have been created by various Artists on the Team.
Favourite Games:
The Legend of Zelda: Breath of the Wild
![unnamed - Lolita Puncher.jpg](https://static.wixstatic.com/media/27c5e6_cbece11fde304a4892fa5b25bbefc8f6~mv2.jpg/v1/crop/x_0,y_187,w_2320,h_2715/fill/w_282,h_330,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/unnamed%20-%20Lolita%20Puncher.jpg)
mango gilchrist
![20200527_112144 - Telcontar.jpg](https://static.wixstatic.com/media/27c5e6_1d26a76c81a1409487ae2274685d359c~mv2.jpg/v1/crop/x_0,y_180,w_2208,h_2584/fill/w_282,h_330,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/20200527_112144%20-%20Telcontar.jpg)
Key Roles:
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Programming the Core Mechanics for the Game.
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Providing Version Control assistance to other members of the team.
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Bug Fixing.
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Software Architecture
Favourite Games:
Age of Empires 2, Crusader Kings 2, Dwarf Fortress
Emma Tinembart - 3D artist
Key Roles:
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Concepting, 3D modeling, texturing and implementation of characters including the player character and enemies.
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Modeling, Texturing and Implementing of 3D Environment pieces.
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Modeling, Texturing and Implementing Props/Hero Props and Armor Sets.
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In-game scene dressing and fully asseting levels in line with the level design.
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Worked with other team members to concept the different themed locations of the levels.
Favourite Games:
Bloodborne, Metal Gear Solid, Shadow of the Colossus, Final Fantasy IV, Final Fantasy VII Persona Series, Castlevania: Symphony of the Night, NieR, NieR Automata, Ico, Xenoblade Chronicles, Hollow Knight, Nioh 2, Jak and Daxter, Bloodstained: Ritual of the Night (and many more)
![201911176127544115938015353__02 - Emma T](https://static.wixstatic.com/media/27c5e6_939408291b2142809fc5547673458164~mv2.jpg/v1/crop/x_140,y_0,w_1644,h_1924/fill/w_282,h_330,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/201911176127544115938015353__02%20-%20Emma%20T.jpg)
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