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Lazy mage studios
A Team of Game Development Graduates from Falmouth University.
Our first project is Knight's of Trash

Email: lazymagegames@outlook.com
Knights Of Trash Trailer


Knights Of Trash Trailer
01:30
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Knights of Trash Full gameplay Video May 2020
12:13
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ryan beaumont - level designer

Key Roles:
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Designing individual Rooms as well as overall structure of the Map. From 2D Concepting and Greyboxing to Building with Assets in Engine.
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Concepting, Prototyping and Documenting Game Mechanics.
Favourite Games:
Pokémon, The Legend of Zelda: A Link to the Past, Banjo-Kazooie.
Rachel cutts - Environment/Technical Artist
Key Roles:
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Concepting and Modelling 3D Environment Pieces.
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Creating and Implementing Technical Elements such as Lighting, Decals and Shaders.
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Took on the Role of Scrum Master throughout the development of the Project.
Favourite Games:
The Legend of Zelda: A Link to the Past, Little Big Planet, Theme Hospital, Animal Crossing, Okami.


Millicent doble - 3D Creature/character modeller
Key Roles:
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Concepting and Modelling 3D Characters including the Final Boss.
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Concepting and Modelling 3D Environment Pieces
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Fleshing out Ideas through various 2D Concept Art
Favourite Games:
Halo, Stardew Valley, Jurassic World Evolution, Red Dead Redemption, Call of Duty: Zombies, Lego Star Wars.

ryan clarke - programmer

Key Roles:
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Rapid Prototyping of Ideas to a Level where concepts could be understood.
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Implementation of Gameplay Mechanics - In tandem with other Programmer.
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Creating a Boss System that could be used by others to create Bosses with differing Phases, with no need for additional Code.
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Implementing multiple control schemes and running playtests to gather feedback about them.
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Analysing and summarising this feedback to present to the Team.
Favourite Games:
Final Fantasy XIV, Dota 2, Divinity Original Sin
rob fitzpatrick - animator

Key Roles:
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Rigging, Skin Weighting and Animating all of the Characters (Player Character and Enemies.
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Implemented Animations into the Engine.
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Established connections with 3rd Party VFX Developers.
Favourite Games:
Team Fortress 2, Dead Rising, Far Cry 3, Telltale's The Walking Dead
thomas walker - 3D Artist
Key Roles:
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Concepting Characters and Enemies in 2D.
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Taking 2D Concepts and developing them into Game ready assets.
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Creating and Texturing Props and implementing them in Engine.
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Working closely with the Designer to improve Player Experience through Visual Information in the Tutorial Areas.
Favourite Games:
Monster Hunter Series, Persona Series, Bloodborne, Pokémon Series.

abi salter - 2d artist

Key Roles:
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UI Art for the in-game HUD and Main Menu Elements.
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2D Art Illustrations for in-game Story Boards.
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2D Illustrations for Marketing/Promotional Materials.
Favourite Games:
Fire Emblem, Kingdom Hearts, Stardew Valley
jacob gill-donald - 3D environment artist
Key Roles:
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Concepting Environment Pieces in 2D.
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3D Modelling Environment Assets for implementation in Engine.
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Dressing the Levels with 3D Assets that have been created by various Artists on the Team.
Favourite Games:
The Legend of Zelda: Breath of the Wild

mango gilchrist

Key Roles:
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Programming the Core Mechanics for the Game.
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Providing Version Control assistance to other members of the team.
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Bug Fixing.
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Software Architecture
Favourite Games:
Age of Empires 2, Crusader Kings 2, Dwarf Fortress
Emma Tinembart - 3D artist
Key Roles:
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Concepting, 3D modeling, texturing and implementation of characters including the player character and enemies.
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Modeling, Texturing and Implementing of 3D Environment pieces.
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Modeling, Texturing and Implementing Props/Hero Props and Armor Sets.
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In-game scene dressing and fully asseting levels in line with the level design.
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Worked with other team members to concept the different themed locations of the levels.
Favourite Games:
Bloodborne, Metal Gear Solid, Shadow of the Colossus, Final Fantasy IV, Final Fantasy VII Persona Series, Castlevania: Symphony of the Night, NieR, NieR Automata, Ico, Xenoblade Chronicles, Hollow Knight, Nioh 2, Jak and Daxter, Bloodstained: Ritual of the Night (and many more)

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